Job Description
Job Type: Contractor
Location: Remote
Job Summary:
Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.
Key Responsibilities:
Design and develop game systems and engine-level features using C++ and game engines
Develop tools and modding related to games
Work on rendering pipelines, shaders, and real-time graphics systems
Optimize performance across CPU/GPU, memory, and rendering workloads
Build and extend tools, pipelines, and engine systems to support development
Collaborate with designers, artists, and engineers to deliver high-quality experiences
Debug complex issues related to rendering, performance, and cross-platform compatibility
Write clean, maintainable, and well-documented code
Participate in code reviews and contribute to technical decision-making
Required Skills and Qualifications:
3–6 years of experience in game development or real-time graphics programming
Strong proficiency in C++
Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
Solid understanding of:
Rendering pipelines
Shaders (HLSL/GLSL)
3D math and real-time graphics concepts
Experience with Unreal Engine or similar game engines
Familiarity with performance optimization (CPU/GPU, memory, multithreading)
Strong debugging and problem-solving skills
Ability to work independently in a remote, distributed team
Preferred Qualifications:
Experience with engine customization or low-level systems development
Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)
Experience working on cross-platform or performance-constrained environments
Exposure to tooling, pipelines, or editor extensions
Background in multiplayer or large-scale systems
Important Note:
This role is focused on programming, rendering, and engine-level development.
Profiles primarily focused on design, QA, or art disciplines will not be considered.
About Micro1
Micro1 is building the essential infrastructure for the next generation of artificial intelligence, moving beyond the limitations of static datasets to create a dynamic ecosystem where models truly learn to think and act. At its core, the company understands that the path to frontier intelligence isn't paved with synthetic data alone; it requires the nuance, judgment, and contextual awareness that only expert human guidance can provide. By positioning itself at the intersection of human expertise and advanced reinforcement learning, Micro1 is tackling the hardest problem in AI today: teaching models not just to answer questions, but to reason through complexity and take meaningful actions in unpredictable, real-world environments.
This mission comes to life through Realm, Micro1's flagship training environment. Realm functions as a high-fidelity simulation ground where AI agents are immersed in scenarios that closely mirror the messiness of actual human workflows. Rather than relying on abstract benchmarks, Realm forces models to engage in agentic actions, multi-step decisions, digital navigation, coding, and problem-solving that require genuine comprehension. It is within these realistic sandboxes that world-class human data is generated, creating a continuous feedback loop where expert annotators observe, correct, and guide model behavior. This process does more than just fine-tune outputs; it fundamentally elevates a model's underlying reasoning architecture, ensuring that the intelligence developed in training holds up when deployed into the wild.
But training is only half the equation. Micro1 recognizes that the true test of an AI system lies in its production performance, which is where Cortex enters the picture. Cortex is a contextual evaluation platform designed to move beyond superficial accuracy metrics and provide a granular, real-time view of how agents behave in live settings. It doesn't just flag errors; it surfaces the underlying context behind failures, revealing why an agent struggled with a particular user intent or environmental variable. This insight is invaluable for engineering teams, as it transforms evaluation from a passive checkpoint into an active improvement tool. With Cortex, companies can catch degradation early, understand the nuances of edge cases, and feed those learnings directly back into Realm for retraining, creating a virtuous cycle of continuous advancement.
Ultimately, Micro1 is not merely a data lab or an evaluation tool it is a comprehensive intelligence engine that connects the entire lifecycle of model development. From the expert human feedback that sharpens raw capability, to the realistic RL environments that forge robust agentic behavior, to the contextual oversight that ensures reliability in production, Micro1 provides the integrated foundation that AI labs and enterprises desperately need. As the industry races toward truly autonomous systems, Micro1 stands as the critical bridge between laboratory breakthroughs and dependable, real-world impact, ensuring that frontier models do not just perform well on paper, but deliver genuine value in the complex, dynamic world they are meant to serve.

